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Latest Threads
Various SFX added
Forum: Audio
Last Post: 2Ro
03-11-2019, 09:59
» Replies: 0
» Views: 447
Update on control scheme
Forum: Game Mechanics
Last Post: 2Ro
03-08-2019, 08:42
» Replies: 0
» Views: 449
Experimenting with new ga...
Forum: Game Mechanics
Last Post: 2Ro
01-23-2019, 16:48
» Replies: 0
» Views: 631
Vardur City
Forum: Wintermoor Lands
Last Post: 2Ro
01-23-2019, 09:43
» Replies: 0
» Views: 245
Tooltips
Forum: Game Mechanics
Last Post: 2Ro
01-21-2019, 11:48
» Replies: 0
» Views: 331
Click hold to move
Forum: Game Mechanics
Last Post: 2Ro
01-21-2019, 09:43
» Replies: 0
» Views: 437
Camera roatation
Forum: Game Mechanics
Last Post: 2Ro
01-18-2019, 08:56
» Replies: 0
» Views: 286
Footsteps
Forum: Audio
Last Post: 2Ro
01-18-2019, 08:54
» Replies: 0
» Views: 355
Main Story
Forum: Game Development Progress
Last Post: 2Ro
01-16-2019, 10:42
» Replies: 0
» Views: 383
Treacherous Fields
Forum: Treacherous Fields
Last Post: 2Ro
01-16-2019, 07:59
» Replies: 0
» Views: 330

 
  Various SFX added
Posted by: 2Ro - 03-11-2019, 09:59 - Forum: Audio - No Replies

[10.03.2019]
Added SFX for health pickup, ambient sound (nature), spell (fire/frost ball). Also tweaked footstep SFX to sound more natural.

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  Update on control scheme
Posted by: 2Ro - 03-08-2019, 08:42 - Forum: Game Mechanics - No Replies

Move/Interact: Mouse hold/click. 
Q: Use mana to replenish health. 
E: Sacrifice health to replenish mana
L/R mouse button: Attack Skills:
1-4: Special Skills. 

Skills are dependant on character class.

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  Experimenting with new game controls
Posted by: 2Ro - 01-23-2019, 16:48 - Forum: Game Mechanics - No Replies

Due to high demand I've decided to check out other possebilities for controlling the character.
I'm looking into creating standard WASD controls with freecam/followcam and see how this will fit into the game.

It could be possible that I have both styles and you can select your preffered control type in the game menu.

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  Vardur City
Posted by: 2Ro - 01-23-2019, 09:43 - Forum: Wintermoor Lands - No Replies

[23.01.2019]

Layout of the dwarven city of Vardur is completed. 
It's located in the mountains of Wintermoor and will have merchants, quests and main story elements.

[Image: Dwarven-Fortress.jpg]

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  Tooltips
Posted by: 2Ro - 01-21-2019, 11:48 - Forum: Game Mechanics - No Replies

[21.01.2019]

Finnished up a tooltip script that gives a description on items and objects and changes cursor look. 
For example: Hovering over a blacksmith, it changes from the standard pointer to a anvil look and gives a description in a window.

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  Click hold to move
Posted by: 2Ro - 01-21-2019, 09:43 - Forum: Game Mechanics - No Replies

[20.01.2019]

Added hold to move (diablo style) mouse behaviour. Makes it easier to navigate in the game.

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  Camera roatation
Posted by: 2Ro - 01-18-2019, 08:56 - Forum: Game Mechanics - No Replies

[18.01.2019]

Added camera rotation by holding down the right mouse button and moving the mouse left/right.

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  Footsteps
Posted by: 2Ro - 01-18-2019, 08:54 - Forum: Audio - No Replies

[18.01.2019]

Added footstep audio that change depending on type of surface the character walk on.

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  Main Story
Posted by: 2Ro - 01-16-2019, 10:42 - Forum: Game Development Progress - No Replies

[14.01.2019]

Finnished Chapter I of the main story for Torindale, and just started on Chapter II.


There is going to be thirteen chapters in Torindale, each connected to the same amount of areas.

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  Treacherous Fields
Posted by: 2Ro - 01-16-2019, 07:59 - Forum: Treacherous Fields - No Replies

[16.01.2019]

Started designing the layout and finnished the starting area. 
Treacherous Fields will be a beatifull area mixed with lots of vegetation and desert set in a exotic environment.

[Image: TF_03.jpg]

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